![]() This doesn’t hold true, and each location is different from the last. ![]() I was a bit worried that the game was gonna look a bit samey as the Italy levels reminded me of The Talos Principle (hey, another reference). It’s a game that quite literally goes places. You’ll travel from Rome into the Vatican to the countryside of France, and even Tunguska. The game takes place over 16 chapters to include the prologue level. The circumstances are dire, but not impossible. You’re given a gatling gun and can just go ham on what’s in front of you. The tease given in the game’s wild opening is nothing short of impressive. An alien force has invaded Earth, the Earth Defense Force (EDF) members Sam “Serious” Stone and friends are the last line of defense preventing the remaining numbers of the human race from being wiped out. Their work here bolsters everything from its cutscenes to the overall narrative structure to tie it all together. While there’s been lore, and a thread of story, Serious Sam 4 amps both up by bringing on the husband and wife duo that wrote The Talos Principle. This makes it easy for anyone to jump in if they’ve yet to do so. It might be confusing by its title, but like “Paranormal Activity 4”, Serious Sam 4 takes place first chronologically, before 2011’s Serious Sam 3: BFE and even 2001’s Serious Sam: The First Encounter. Serious Sam 4 doesn’t change the formula, and this is to its benefit, making it a bigger, better, and more planet badass than ever. ![]() These elements combined, establishes why this series refuses to live in obscurity or niche any longer. There’s a not-so-serious story in addition to Serious Sam as a playable character seeing improvements by often going the Deadpool route of fourth-wall breaking humor and references. Croteam aims to change that, and Serious Sam 4 works to earn its place in the pantheon of first-person shooters that you’ll remember first. In 2015 they founded an internal division named Croteam Incubator which produces and develops small-sized games.Ĭompany was formed by 4 guys in Croatia.The Serious Sam series probably doesn’t come to mind for many when someone asks about classic first-person shooters or memorable protagonists. ![]() Devolver Digital started a humorous advertisement campaign to promote their releases. In late 2009 and early 2010, HD remakes of The First Encounter and The Second Encounter were released via Steam, running on the superior Serious Engine 3, with updated models, textures, and 16-player co-op. ![]() Two years later development officially started on Serious Sam 3: BFE. It allowed support for advanced refraction effects, high-resolution textures, high-dynamic range lighting, and light bloom effects. In mid 2003, Croteam started development on Serious Sam II, which used their latest game engine at the time: Serious Engine 2. Serious Sam and the Serious Engine are two products that helped Croteam in establishing a strong presence in worldwide markets and creating different relationships with developers and publishers alike. In 2001 Croteam finished two products: Serious Sam (a first-person shooter) and the Serious Engine (3D Engine powering Serious Sam with powerful Serious Tools: the Serious Editor and Serious Modeler). In 1995 Croteam started to develop exclusively for the PC platform. With the release of Football Glory, Croteam made a strong presence in the European market (mainly UK and Germany). From then on it has been continually involved in game development.īetween 19 Croteam developed three games for different game platforms: Football Glory (PC, Amiga), 5-A-Side Soccer (Amiga) and Save the Earth (Amiga 4000). It was initially started as a "garage game development" in 1993 in Croatia. Croteam is either a label or daughter of ABEST d.o.o. ![]()
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